《代号装甲:第二卷》(Codename Panzers Phase Two)[iTWINS][ISO]

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中文名称: 代号装甲:第二卷

英文名称: Codename Panzers Phase Two

别名: 代号装甲2

资源格式: 光盘镜像

版本: [iTWINS]

发行时间: 2005年

制作发行: 开发:Stormregion

发行:CDV Software Entertainment

地区: 美国

代号装甲:第二卷剧情介绍:

《代号装甲:第二卷》海报

Enjoy another fine release by iTWINS, shared by ShadowCast and Osiolek!com

开发:Stormregion

发行:CDV Software Entertainment

容量:1DVD

语种:英文

平台:PC

类型:Strategy

Minimum System Requirements:

DirectX Version: v9.0c

Operating System: Windows 2000/XP

System: Intel P3 or AMD Athlon 1,0 GHz or equivalent

RAM: 256 MB

Video Memory: 64 MB

Hard Drive Space: 3500 MB

Other: Direct X 9.0c MB

Recommended System Requirements:

System: Intel P4 or AMD Athlon 1,8 GHz or equivalent

RAM: 512 MB

Video Memory: 128 MB

Install notes:

Extract the archives and burn the .iso file. Alternatively, mount the game in D-Tools

NOTE: THE SETUP IS IN ITALIAN, THE GAME ITSELF IS ENGLISH!

【游戏简介】(三峡热线)

  《Codename: Panzers, Phase Two》是Stormregion公司开发的即时战略系列游戏《Codename: Panzers》的第二作。本作除了继承了前作诸多优点外,还增设了一些全新的游戏特性。

  本作时代背景依然设定在二战前线,地点和剧情方面增设了美英联盟、德意轴心、南斯拉夫抵抗组织以及各方在北非、地中海和巴尔乾半岛的军事斗争。本作的军事派别分为三类,玩家可择其一方。每个派别都有各自专属的单位、关卡任务和战役目标。本作在场景和气氛表现方面非常逼真,除了战斗之外,本作还有其它诸多方面都有相当丰富的游戏可玩性。

  较之前作,新作在交通工具方面有所增强,在数量、类型和性能方面改观颇大。坦克的装甲防护更为强大,具备多个方向的防御功能。而车辆在受到撞击后其内部会以损伤值的形式加以表现。因此,如果你将坦克某个部分的装甲破坏,将其击毁将易入反掌。这些新增的特性不仅使游戏更趋向于真实,还极大地丰富了游戏性。

  另一方面,此次玩家还可以对交通工具的车灯进行开关。这一效果不仅养眼,而且在游戏中还致关重要,因为本作的关卡任务有昼夜之分。在表现夜间的关卡任务当中,你需要进行突袭或者秘谜潜入才能完成,这些关卡任务的能见度是有限的,因此你可以打开车灯以增大可视范围。不过如此一来,往往会暴露你的目标。正可谓鱼与熊掌不可兼得,虽有劣势,但也能增强冲关的胜算。

  大多数即时战略类游戏都包含了一款编辑器,而在本作中也不例外,而且其功能较之前作还有极大地增强。玩家还可利用编辑器对自定义的关卡任务进行特色修改:比如,地图中的地形、单位以及场景设定。虽然在画面方面的设定上仰仗游戏内建的编辑器来构建的,不过真正起作用的还是游戏中的图像引擎,这使玩家在对这类游戏的操控方面更为得以应手。

  同前作一样,本作在人物扮演方面都是靠剧情来驱动。虽然本作剧情话题严肃,不过也不失轻松幽默。在配音方面,本作启用了不少电视名嘴的加盟,这为本作增色不少。前作在图像引擎方面表现不俗,本作更上一曾楼。在动画细节上面,你将看到坦克在不同的地形上的不同表现,也可看到房门打开人物出入的场景。在本作中还提供了一款全方位的视角观察系统,你可以任意的角度和方位观看和缩放战场环境,即时制定因应之策。

  综上,所有这些游戏元素都使得《Codename: Panzers, Phase Two》较之前作有了极大的提升。预计,本作将于今年6月正式发布了,相信一定不会让广大玩家失望。

代号装甲:第二卷影片截图:

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捋? 捋? 苒圹?苒圹?

圹圮苓苘圹? iTWINS is proud to be italian and to present 圹圻哕哌圹?

咣圹?咣圹? 捋? 捋?

苓 哕 Codename: Panzers, Phase Two 咣 圻

苒 圮 哕 苓

捋? 捋? 苒圹?苒圹?

圹圮苓苘圹? Release Date ...................... 29/11/2oo5 圹圻哕哌圹?

咣圹?咣圹? 捋? 捋?

苓 哕 Company ........... CDV Software, Stormregion 咣 圻

苒 圮 URL ...................................... N/A 哕 苓

捋? 捋? 苒圹?苒圹?

圹圮苓苘圹? Disks .................................. 1 DVD 圹圻哕哌圹?

咣圹?咣圹? Languages ................................ Eng 捋? 捋?

苓 哕 ISO Format ............................... iso 咣 圻

苒 圮 Protection ................................. - 哕 苓

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苒 圮 Codename: Panzers, Phase Two will bring 哕 苓

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圹圮苓苘圹? battlefields of Africa, Southern 圹圻哕哌圹?

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苓 哕 will fight as the Anglo-American Allies, 咣 圻

苒 圮 the German-Italian Axis or the 哕 苓

捋? 捋? Yugoslavian resistance. A complement 苒圹?苒圹?

圹圮苓苘圹? of heroes, both new and familiar, 圹圻哕哌圹?

咣圹?咣圹? will be the players' alter egos in 捋? 捋?

苓 哕 dozens of new missions as they attempt 咣 圻

苒 圮 to lead their troops to victory. 哕 苓

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捋? 捋? file with a Dvd Burning software. 苒圹?苒圹?

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苒 圮 咣 圻 FuRTHeR HiNTS 咣 圻 哕 苓

捋? 捋? 哕 苓 FoR CoMMoN PRoBLeMS 哕 苓 苒圹?苒圹?

圹圮苓苘圹? 圹圻哕哌圹?

咣圹?咣圹? 捋? 捋?

苓 哕 咣 圻

苒 圮 As u could see with MiRROR rls, the 哕 苓

捋? 捋? german\english version is StarForce3 苒圹?苒圹?

圹圮苓苘圹? protected. This iTWINS version is 圹圻哕哌圹?

咣圹?咣圹? fully unprotected, but this ReadNFO 捋? 捋?

苓 哕 is about the fact that setup 咣 圻

苒 圮 procedure, as well as missions 哕 苓

捋? 捋? editor are in ITALIAN language. 苒圹?苒圹?

圹圮苓苘圹? Due to the fact that the scene has 圹圻哕哌圹?

咣圹?咣圹? seen several rlses with setup made 捋? 捋?

苓 哕 in different languages than english 咣 圻

苒 圮 and then being fully playable in 哕 苓

捋? 捋? english language, we decided to rls 苒圹?苒圹?

圹圮苓苘圹? the game anyways. Unfortunately, 圹圻哕哌圹?

咣圹?咣圹? there was no choice: have the SF3 捋? 捋?

苓 哕 protected game or enjoy it fully 咣 圻

苒 圮 unprotected, but with just one 哕 苓

捋? 捋? click to do on an ITALIAN frontend. 苒圹?苒圹?

圹圮苓苘圹? We hope u all enjoy it, have fun! 圹圻哕哌圹?

咣圹?咣圹? 捋? 捋?

苓 哕 PS: If u hear some ita spoken 咣 圻

苒 圮 phrases during the real time game, 哕 苓

捋? 捋? don抰 worry. The game itself uses 苒圹?苒圹?

圹圮苓苘圹? original language for each side of 圹圻哕哌圹?

咣圹?咣圹? the armies that fight in the game. 捋? 捋?

苓 哕 咣 圻

苒 圮 哕 苓

捋? 捋? 苒圹?苒圹?

圹圮苓苘圹? 圹圻哕哌圹?

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圹圮苓苘圹?圹圮苓 哕苒圹 圹圻哕 苓咣圹 圹圮苓 哕苒圹 圹圻哕哌圹?

咣圹?咣圹?咣圹? iTW 咣圹? 哌? 哕苘苓 苓? 咣圹? iTW 咣圹?咣? 捋?

苓 哕 捋? 捋? 捋? 捋? 咣 圻

苒 圮 咣 圻 NFO HEADER & LAYOUT BY 咣 圻 哕 苓

捋? 捋? 哕 苓 skizo^3d 哕 苓 苒圹?苒圹?

圹圮苓苘圹? 圹圻哕哌圹?

咣圹?咣圹? 苓 哕 o7/1o/2oo5 苓 哕 捋? 捋?

苓 哕 苒 圮 LAST MODIFIED ON 苒 圮 咣 圻

苒 圮 捋? 捋? 捋? 捋? 哕 苓

捋? 捋?苒圹? iTW 苒圹? 苘? 苓哌哕 哕? 苒圹? iTW 苒圹?苒圹?苒圹?

圹圮苓苘圹?圹圻哕 苓咣圹 圹圮苓 哕苒圹 圹圻哕 苓咣圹 圹圻哕哌圹?

咣圹?咣圹? 哌? 哌? 苓? 咣圹?iTWINS 咣圹? 哌? 哌? 苓? 咣? 捋?

捋? 捋? 咣 圻

咣 圻 哕 苓

哕 苓

[/codebox]

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